Bicubic interpolation example
In a bicubic interpolation, first the position of each pixel in the output map is determined; then the values of 16 surrounding pixels of the input map are used to calculate an interpolated value for each pixel in the output map.
Figure 1 below shows the position of a 'new' pixel in the output map, and the position and values of 16 surrounding pixels in the input map.
The value of the 'new' pixel in the output map is calculated by:
A third order polynomial is fitted through each set of 4 known points and from this the value of the fifth point is known. A bicubic interpolation gives a better estimate of the output value than a bilinear interpolation.
See also: